When to #[inline]
Inlining is a trade-off between potential execution speed, compile time and code size. There's some discussion about it in this PR to the hashbrown
crate. From the thread:
#[inline]
is very different than simply just an inline hint. As I mentioned before, there's no equivalent in C++ for what#[inline]
does. In debug mode rustc basically ignores#[inline]
, pretending you didn't even write it. In release mode the compiler will, by default, codegen an#[inline]
function into every single referencing codegen unit, and then it will also addinlinehint
. This means that if you have 16 CGUs and they all reference an item, every single one is getting the entire item's implementation inlined into it.
You can add #[inline]
:
- To public, small, non-generic functions.
You shouldn't need #[inline]
:
- On methods that have any generics in scope.
- On methods on traits that don't have a default implementation.
#[inline]
can always be introduced later, so if you're in doubt they can just be removed.
What about #[inline(always)]
?
You should just about never need #[inline(always)]
. It may be beneficial for private helper methods that are used in a limited number of places or for trivial operators. A micro benchmark should justify the attribute.
For reviewers
#[inline]
can always be added later, so if there's any debate about whether it's appropriate feel free to defer it by removing the annotations for a start.